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Mostrando postagens de junho, 2022

PVP SYSTEM

Imagem
 English here, Portuguese under the post      White Skull  Orange Skull  Yellow Skull  Red Skull The system will have skulls for marking the Pks: Attack innocent ->  (Offender); Kill an innocent ->   (Murderer); Attack or Kill a  , or  ->  (Defender); Kill many innocents (each innocent killed adds 6 hours of Kills, if you go over 24 hours of kills you will gain a mark) ->  (Red Murderer). Kill a (Defender) ->   (does not count Frags for Red Skull); About Red Skull: When adding more than 24 hours, it will be marked as Red Skull, If you stop killing innocent people even when you are offline, the time will be reduced. Ex: Default is 0/24 (hours) So if you kill an innocent: 6/24 (hours) If you go 4 hours without killing an innocent person: 2/24 (hours) Skulls (Tags only pass time while logged in). White skull: 2 minutes of marking and 15% exp on death; Orange Skull: 15 minutes of marking and 50% exp on death; Red Skull: 24 hours mark (It doesn't disappear when dying, but

PVP SYSTEM

Imagem
English here, Portuguese under the post      White Skull  Orange Skull  Yellow Skull  Red Skull The system will have skulls for marking the Pks: Attack innocent ->  (Offender); Kill an innocent ->   (Murderer); Attack or Kill a  , or  ->  (Defender); Kill many innocents (each innocent killed adds 6 hours of Kills, if you go over 24 hours of kills you will gain a mark) ->  (Red Murderer). Kill a (Defender) ->   (does not count Frags for Red Skull); About Red Skull: When adding more than 24 hours, it will be marked as Red Skull, If you stop killing innocent people even when you are offline, the time will be reduced. Ex: Default is 0/24 (hours) So if you kill an innocent: 6/24 (hours) If you go 4 hours without killing an innocent person: 2/24 (hours) Skulls (Tags only pass time while logged in). White skull: 2 minutes of marking and 15% exp on death; Orange Skull: 15 minutes of marking and 50% exp on death; Red Skull: 24 hours mark (It doesn't disappear when dying, but