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ChangeLog/Updates

Update 05/10/2023~ (English at the end) ~~~~~~~~~~~~~~~~~PT/BR~~~~~~~~~~~~~~~~~~~~ Balanceamento: Otimização nos cálculos de dano em PvP. A capacidade do Market foi ampliada para 10 ofertas por jogador. Correção no cálculo de exp/hora. Para jogadores abaixo do nível 200: a experiência em grupo é metade do nível mais alto. Para aqueles acima do nível 300: a experiência é 1/3 do nível mais alto. Ajustes nos status de Hoglobins e Dragons, incluindo os Infernal Dragons. Buff nas Zanara. Mini Eventos Semanais (1 à 2x por semana) que serão somados à invasão e aparição do muringa: 1º Marés de Tesouros: A maré traz caixas misteriosas em alguma praia. Cada jogador tem 10 minutos para coletar seu conteúdo. Prêmios incluem ouro, poções, equipamentos, ingots, poções especiais, 8 cartas exclusivas e o Kaos Shard também. 2º Labirinto do Portal: Um portal surgirá levando os jogadores para um labirinto. No entanto, os objetivos dentro dele mudarão de lugar. O desafio é encontrar e inserir um código oc

Multi Color Match Privacy

  Privacy Policy Pineappowl Games Developer built the Multi Color Match as an Ad Supported app. This SERVICE is provided by Pineappowl Games at no cost and is intended for use as is. This page is used to inform visitors regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service. If you choose to use our Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that we collect is used for providing and improving the Service. We will not use or share your information with anyone except as described in this Privacy Policy. The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at Multi Color Match unless otherwise defined in this Privacy Policy. Information Collection and Use For a better experience, while using our Service, we may require you to provide us with certain personally identifiable information. T

Pineappowl Contact

 E-mail: pineappowlgames@gmail.com

PVP SYSTEM

Imagem
 English here, Portuguese under the post      White Skull  Orange Skull  Yellow Skull  Red Skull The system will have skulls for marking the Pks: Attack innocent ->  (Offender); Kill an innocent ->   (Murderer); Attack or Kill a  , or  ->  (Defender); Kill many innocents (each innocent killed adds 6 hours of Kills, if you go over 24 hours of kills you will gain a mark) ->  (Red Murderer). Kill a (Defender) ->   (does not count Frags for Red Skull); About Red Skull: When adding more than 24 hours, it will be marked as Red Skull, If you stop killing innocent people even when you are offline, the time will be reduced. Ex: Default is 0/24 (hours) So if you kill an innocent: 6/24 (hours) If you go 4 hours without killing an innocent person: 2/24 (hours) Skulls (Tags only pass time while logged in). White skull: 2 minutes of marking and 15% exp on death; Orange Skull: 15 minutes of marking and 50% exp on death; Red Skull: 24 hours mark (It doesn't disappear when dying, but

PVP SYSTEM

Imagem
English here, Portuguese under the post      White Skull  Orange Skull  Yellow Skull  Red Skull The system will have skulls for marking the Pks: Attack innocent ->  (Offender); Kill an innocent ->   (Murderer); Attack or Kill a  , or  ->  (Defender); Kill many innocents (each innocent killed adds 6 hours of Kills, if you go over 24 hours of kills you will gain a mark) ->  (Red Murderer). Kill a (Defender) ->   (does not count Frags for Red Skull); About Red Skull: When adding more than 24 hours, it will be marked as Red Skull, If you stop killing innocent people even when you are offline, the time will be reduced. Ex: Default is 0/24 (hours) So if you kill an innocent: 6/24 (hours) If you go 4 hours without killing an innocent person: 2/24 (hours) Skulls (Tags only pass time while logged in). White skull: 2 minutes of marking and 15% exp on death; Orange Skull: 15 minutes of marking and 50% exp on death; Red Skull: 24 hours mark (It doesn't disappear when dying, but